Techub News reports, according to The Block, Solana Foundation President Lily Liu stated that blockchain gaming "is not coming back." She believes that although the industry once hoped to advance Web3 and the metaverse through on-chain assets and open worlds, the actual performance has fallen far short of expectations. Solana was once considered one of the public blockchains with the most potential to support large-scale blockchain games, supporting real-time interaction with high performance and low costs. However, while projects including Star Atlas and Stepn once gained attention, the overall GameFi sector has continued to decline since its peak in 2021. Market views point out that blockchain gaming has long relied on token incentive models such as "Play-to-Earn" but lacks truly engaging gameplay and content-building capabilities to attract core players, leading to insufficient user retention and ecosystem sustainability. Institutions including a16z, Framework Ventures, and Animoca Brands have invested tens of billions of dollars in this field, but the returns have been poor. Nevertheless, some companies are still exploring transformation paths, such as Mythical Games and Gunzilla Games, gradually downplaying blockchain elements and treating them as optional features rather than core mechanisms to improve user experience and market acceptance.
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Techub News reports, according to The Block, Solana Foundation President Lily Liu stated that blockchain gaming "is not coming back." She believes that although the industry once hoped to advance Web3 and the metaverse through on-chain assets and open worlds, the actual performance has fallen far short of expectations. Solana was once considered one of the public blockchains with the most potential to support large-scale blockchain games, supporting real-time interaction with high performance and low costs. However, while projects including Star Atlas and Stepn once gained attention, the overall GameFi sector has continued to decline since its peak in 2021. Market views point out that blockchain gaming has long relied on token incentive models such as "Play-to-Earn" but lacks truly engaging gameplay and content-building capabilities to attract core players, leading to insufficient user retention and ecosystem sustainability. Institutions including a16z, Framework Ventures, and Animoca Brands have invested tens of billions of dollars in this field, but the returns have been poor. Nevertheless, some companies are still exploring transformation paths, such as Mythical Games and Gunzilla Games, gradually downplaying blockchain elements and treating them as optional features rather than core mechanisms to improve user experience and market acceptance.
如您认为本页面(或本平台)内容存在侵权或违规情形,请您在发现之日起尽快与我们联系,并提供:权利人姓名/名称及联系方式、被侵权作品名称及权属证明、具体侵权链接及情况说明。我们在核实后将及时处理相关内容。
联系方式:creator@techub.news
商务合作:contacting@techub.news
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https://www.techub.news/download
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All information provided on this website is for reference only. The website does not guarantee the accuracy, validity, timeliness, or completeness of the information. Any actions based on the information provided are at the user’s own risk.